Poker Games
TABLE OF CONTENTS
(5)
TEXAS HOLDEM RULES
(6) OMAHA HIGH
(7) OMAHA HIGH-LOW
RULES
(8) SEVEN-CARD STUD
(9) SEVEN-CARD STUD HIGH-LOW
(10) RAZZ RULES
(11) LOWBALL RULES
(12) DRAW HIGH and JACKS OR BETTER RULES
Texas
Hold'em Rules
In
Holdem, players receive two downcards as their personal
hand (hole cards), after which there is a round of
betting. Three boardcards are turned simultaneously
(called the "flop") and another round of
betting occurs. The next two boardcards are turned
one at a time, with a round of betting after each
card. The boardcards are community cards, and a player
may use any five-card combination from the board and
personal cards. A player may even use all of the boardcards
and no personal cards to form a hand (play the board).
A dealer button is used. The usual structure is to
use two blinds, but it is possible to play with one
blind, multiple blinds, an ante, or combination of
blinds plus an ante.
Texas
Holdem Poker Rules
These rules deal only with irregularities. See the
previous chapter in Robert's Rules of Poker, "Button
and Blind Use," for rules on that subject.
1. If the first holecard dealt is exposed, a misdeal
results. The dealer will retrieve the card, reshuffle,
and recut the cards. If any other holecard is exposed
due to a dealer error, the deal continues. The exposed
card may not be kept. After completing the hand, the
dealer replaces the card with the top card on the
deck, and the exposed card is then used for the burncard.
If more than one holecard is exposed, this is a misdeal
and there must be a redeal.
2. If the flop contains too many cards, it must be
redealt. (This applies even if it were possible to
know which card was the extra one.)
3. If the flop needs to be redealt because the cards
were prematurely flopped before the betting was complete,
or the flop contained too many cards, the boardcards
are mixed with the remainder of the deck. The burncard
remains on the table. After shuffling, the dealer
cuts the deck and deals a new flop without burning
a card. [See "Section 16 – Explanations,"
discussion #2, of Robert's Rules of Poker (link in
upper right) for more information on this rule.]
4. If the dealer turns the fourth card on the board
before the betting round is complete, the card is
taken out of play for that round, even if subsequent
players elect to fold. The betting is then completed.
The dealer burns and turns what would have been the
fifth card in the fourth card's place. After this
round of betting, the dealer reshuffles the deck,
including the card that was taken out of play, but
not including the burncards or discards. The dealer
then cuts the deck and turns the final card without
burning a card. If the fifth card is turned up prematurely,
the deck is reshuffled and dealt in the same manner.
[See "Section 16 – Explanations," discussion
#2, for more information on this rule.]
5. If the dealer mistakenly deals the first player
an extra card (after all players have received their
starting hands), the card will be returned to the
deck and used for the burncard. If the dealer mistakenly
deals more than one extra card, it is a misdeal.
6. You must declare that you are playing the board
before you throw your cards away; otherwise you relinquish
all claim to the pot.
Omaha
Poker Rules
Omaha
is similar to Holdem in using a three-card flop on
the board, a fourth boardcard, and then a fifth boardcard.
Each player is dealt four holecards (instead of two)
at the start. In order to make a hand a player must
use precisely two holecards with three boardcards.
The betting is the same as in holdem. At the showdown,
the entire four-card hand should be shown to receive
the pot.
Rules
of Omaha
1. All the rules of holdem apply to Omaha except the
rule on playing the board, which is not possible in
Omaha (you must use two cards from your hand and three
cards from the board).
Omaha
High Low
Omaha is often played high-low split, 8-or-better.
The player may use any combination of two holecards
and three boardcards for the high hand and another
(or the same) combination of two holecards and three
boardcards for the low hand. The rules governing kill
pots are listed in "Section 13 – Kill Pots."
Rules
of Omaha High Low
1. All the rules of Omaha apply to Omaha high-low
split except as below.
2. A qualifier of 8-or-better for low applies to all
high-low split games, unless a posting to the contrary
is displayed. If there is no qualifying hand for low,
the best high hand wins the whole pot.
Stud
Poker Rules
Seven-card
stud is played with two downcards and one upcard dealt
before the first betting round, followed by three
more upcards (with a betting round after each card).
After the last downcard is dealt, there is a final
round of betting. The best five-card poker hand wins
the pot. In all fixed-limit games, the smaller bet
is wagered on the first two betting rounds, and the
larger bet is wagered after the betting rounds on
the fifth, sixth, and seventh cards. If there is an
open pair on the fourth card, any player has the option
of making the smaller or larger bet. Deliberately
changing the order of your upcards in a stud game
is improper because it unfairly misleads the other
players.
Rules
of Seven Card Stud
1. The first round of betting starts with a forced
bet by the lowest upcard by suit. On subsequent betting
rounds, the high hand on board initiates the action
(a tie is broken by position, with the player who
received cards first acting first).
2. The player with the forced bet has the option of
opening for a full bet.
3. Increasing the amount wagered by the opening forced
bet up to a full bet does not count as a raise, but
merely as a completion of the bet. Example: In $15-$30,
the lowcard opens for $5. If the next player increases
the bet to $15 (completes the bet), up to three raises
are then allowed when using a three-raise limit.
4. In fixed-limit games, when an open pair is showing
on fourth street (second upcard), any player has the
option of betting either the lower or the upper limit.
For example: In a $5-$10 game, if you have a pair
showing and are the high hand, you may bet either
$5 or $10. If you bet $5, any player then has the
option to call $5, raise $5, or raise $10. If a $10
raise is made, then all other raises must be in increments
of $10. If the player high with the open pair on fourth
street checks, then subsequent players have the same
options that were given to the player who was high.
5. If your first or second holecard is accidentally
turned up by the dealer, then your third card will
be dealt down. If both holecards are dealt up, you
have a dead hand and receive your ante back. If the
first card dealt faceup would have been the lowcard,
action starts with the first hand to that player's
left. That player may fold, open for the forced bet,
or open for a full bet. (In tournament play, if a
downcard is dealt faceup, a misdeal is called.)
6. If you are not present at the table when it is
your turn to act on your hand, you forfeit your ante
and your forced bet, if any. If you have not returned
to the table in time to act, the hand will be killed
when the betting reaches your seat.
7. If a hand is folded when there is no wager, that
seat will continue to receive cards until the hand
is killed as a result of a bet.
8. If you are all in for the ante and have the lowcard,
the player to your left acts first. That player may
fold, open for the forced bet, or open for a full
bet.
9. If the wrong person is designated as low and that
person bets, the action will be corrected to the true
lowcard if the next player has not yet acted. The
incorrect lowcard takes back the wager and the true
lowcard must bet. If the next hand has acted after
the incorrect lowcard wager, the wager stands, action
continues from there, and the true lowcard has no
obligations.
10. If you pick up your upcards without calling when
facing a wager, this is a fold and your hand is dead.
This act has no significance at the showdown because
betting is over; the hand is live until discarded.
11. A card dealt off the table must play and it is
treated as an exposed card.
12. In all games, the dealer announces the lowcard,
the high hand, all raises, and all pairs. Dealers
do not announce possible straights or flushes (except
for specified low-stakes games).
13. If the dealer burns two cards for one round or
fails to burn a card, the cards will be corrected,
if at all possible, to their proper positions. If
this should happen on a final downcard, and either
a card intermingles with a player's other holecards
or a player looks at the card, the player must accept
that card.
14. If the dealer burns and deals one or more cards
before a round of betting has been completed, the
card(s) must be eliminated from play. After the betting
for that round is completed, an additional card for
each remaining player still active in the hand is
also eliminated from play (to later deal the same
cards to the players who would have received them
without the error). After that round of betting has
concluded, the dealer burns a card and play resumes.
The removed cards are held off to the side in the
event the dealer runs out of cards. If the prematurely
dealt card is the final downcard and has been looked
at or intermingled with the player's other holecards,
the player must keep the card, and on sixth street
betting may not bet or raise (because the player now
has all seven cards).
15. If there are not enough cards left in the deck
for all players, all the cards are dealt except the
last card, which is mixed with the burncards (and
any cards removed from the deck, as in the previous
rule). The dealer then scrambles and cuts these cards,
burns again, and delivers the remaining downcards,
using the last card if necessary. If there are not
as many cards as players remaining without a card,
the dealer does not burn, so that each player can
receive a fresh card. If the dealer determines that
there will not be enough fresh cards for all of the
remaining players, then the dealer announces to the
table that a common card will be used. The dealer
will burn a card and turn one card faceup in the center
of the table as a common card that plays in everyone's
hand. The player who is now high using the common
card initiates the action for the last round.
16. An all-in player should receive holecards dealt
facedown, but if the final holecard to such a player
is dealt faceup, the card must be kept, and the other
players receive their normal card.
17. If the dealer turns the last card faceup to any
player, the hand now high on the board using all the
upcards will start the action. The following rules
apply to the dealing of cards:
(a) If there are more than two players, all remaining
players receive their last card facedown. A player
whose last card is faceup has the option of declaring
all-in (before betting action starts).
(b) If there are only two players remaining and the
first player's final downcard is dealt faceup, the
second player's final downcard will also be dealt
faceup, and the betting proceeds as normal. In the
event the first player's final card is dealt facedown
and the opponent's final card is dealt faceup, the
player with the faceup final card has the option of
declaring all-in (before betting action starts).
18. A hand with more than seven cards is dead. A hand
with less than seven cards at the showdown is dead,
except any player missing a seventh card may have
the hand ruled live.
[See "Section 16 – Explanations," discussion
#4, for more information on this rule.]
19. A player who calls a bet even though beaten by
an opponent's upcards is not entitled to a refund.
The player is receiving information about an opponent's
hand that is not available for free.
Stud
HiLo Eight or Better
Seven-card
stud high-low split is a stud game which is played
both high and low. A qualifier of 8-or-better for
low applies to all high-low split games, unless a
specific posting to the contrary is displayed. The
low card initiates the action on the first round,
with an ace counting as a high card for this purpose.
On subsequent rounds, the high hand initiates the
action. If the high hand is tied, the first player
clockwise from the dealer acts first. Fixed-limit
games use the lower limit on third and fourth street
and the upper limit on subsequent betting rounds,
and an open pair does not affect the limit. Aces may
be used for high or low. Straights and flushes do
not affect the low value of a hand. A player may use
any five cards to make the best high hand, and the
same or any other grouping of five cards to make the
best low hand.
Rules
of Seven Card Stud High Low
1. All rules for seven-card stud apply to seven-card
stud high-low split, except as otherwise noted.
2. A qualifier of 8-or-better for low applies to all
high-low split games, unless a specific posting to
the contrary is displayed. If there is no qualifying
low hand, the best high hand wins the whole pot.
3. A player may use any five cards to make the best
high hand and any five cards, whether the same as
the high hand or not, to make the best low hand.
4. The low card by suit initiates the action on the
first round, with an ace counting as a high card for
this purpose.
5. An ace may be used for high or low.
6. Straights and flushes do not affect the value of
a low hand.
7. Fixed-limit games use the lower limit on third
and fourth streets and the upper limit on subsequent
rounds. An open pair on fourth street does not affect
the limit.
8. Splitting pots is only determined by the cards
and not by agreement among players.
9. When there is an odd chip in a pot, the chip goes
to the high hand. If two players split the pot by
tying for both the high and the low, the pot shall
be split as evenly as possible, and the player with
the highest card by suit receives the odd chip. When
making this determination, all cards are used, not
just the five cards used for the final hand played.
10. When there is one odd chip in the high portion
of the pot and two or more high hands split all or
half the pot, the odd chip goes to the player with
the high card by suit. When two or more low hands
split half the pot, the odd chip goes to the player
with the low card by suit.
Razz
Poker Rules
The
lowest hand wins the pot. The format is similar to
seven-card stud high, except the high card (aces are
low) is required to make the forced bet on the first
round, and the low hand acts first on all subsequent
rounds. Straights and flushes have no ranking, so
the best possible hand is 5-4-3-2-A (a wheel). An
open pair does not affect the betting limit.
Rules
of Razz
1. All seven-card stud rules apply in razz except
as otherwise noted.
2. The lowest hand wins the pot. Aces are low, and
straights and flushes have no effect on the low value
of a hand. The best possible hand is 5-4-3-2-A.
3. The high card by suit starts the action with a
forced bet. The low hand acts first on subsequent
rounds. If the low hand is tied, the first player
clockwise from the dealer starts the action.
4. Fixed-limit games use the lower limit on third
and fourth streets and the upper limit on subsequent
streets. An open pair does not affect the limit.
5. The dealer announces all pairs the first time they
occur, except pairs of face cards, which are never
announced.
Lowball
Poker Rules
Lowball
is draw poker with the lowest hand winning the pot.
Each player is dealt five cards facedown, after which
there is a betting round. Players are required to
open with a bet or fold. The players who remain in
the pot after the first betting round now have an
option to improve their hand by replacing cards in
their hands with new ones. This is the draw. The game
is normally played with one or more blinds, sometimes
with an ante added. Some betting structures allow
the big blind to be called; other structures require
the minimum open to be double the big blind. In limit
poker, the usual structure has the limit double after
the draw (Northern California is an exception). The
most popular forms of lowball are ace-to-five lowball
(also known as California lowball), and deuce-to-seven
lowball (also known as Kansas City lowball). Ace-to-five
lowball gets its name because the best hand at that
form is 5-4-3-2-A. Deuce-to-seven lowball gets its
name because the best hand at that form is 7-5-4-3-2
(not of the same suit). For a further description
of the forms of lowball, please see the individual
section for each game. All rules governing kill pots
are listed in "Section 13 – Kill Pots."
Rules
of Lowball
1. The rules governing misdeals for Hold'em and other
button games will be used for lowball.
[See "Section 16 – Explanations," discussion
#7, for more information on this rule.] These rules
governing misdeals are reprinted here for convenience.
"The following circumstances cause a misdeal,
provided attention is called to the error before two
players have acted on their hands:
(a) The first or second card of the hand has been
dealt face up or exposed through dealer error.
(b) Two or more cards have been exposed by the dealer.
(c) Two or more extra cards have been dealt in the
starting hands of a game.
(d) An incorrect number of cards has been dealt to
a player, except the button may receive one more card
to complete a starting hand.
(e) The button was out of position.
(f) The first card was dealt to the wrong position.
(g) Cards have been dealt out of the proper sequence.
(h) Cards have been dealt to an empty seat or a player
not entitled to a hand.
(i) A player has been dealt out who is entitled to
a hand. This player must be present at the table or
have posted a blind or ante."
2. In limit play, a bet and four raises are allowed
in multi-handed pots. [See "Section 16 – Explanations,"
discussion #6, for more information on this rule.]
3. As a new player, you have two options:
(a) To wait for the big blind.
(b) To kill the pot for double the amount of the big
blind.
4. In a single-blind game, a player who has less than
half a blind may receive a hand. However, the next
player is obligated to take the blind. If the all-in
player wins the pot or buys in again, that player
will be obligated to either take the blind on the
next deal or sit out until due for the big blind.
5. In single-blind games, half a blind or more constitutes
a full blind.
6. In single-blind games, if you fail to take the
blind, you may only be dealt in on the blind.
7. In multiple-blind games, if for any reason the
big blind passes your seat, you may either wait for
the big blind or kill the pot in order to receive
a hand. This does not apply if you have taken all
of your blinds and changed seats. In this situation,
you may be dealt in as soon as your position relative
to the blinds entitles you to a hand (the button may
go by you once without penalty).
8. Before the draw, whether an exposed card must be
taken depends on the form of lowball being played;
see that form. (The player never has an option.)
9. On the draw, an exposed card cannot be taken. The
draw is completed to each player in order, and then
the exposed card is replaced.
10. A player may draw up to four consecutive cards.
If a player wishes to draw five new cards, four are
dealt right away, and the fifth card after everyone
else has drawn cards. If the last player wishes to
draw five new cards, four are dealt right away, and
a card is burned before the player receives a fifth
card. [See "Section 16 – Explanations,"
discussion #9, for more information about this rule.]
11. Five cards constitute a playing hand; more or
fewer than five cards after the draw constitutes a
fouled hand. Before the draw, if you have fewer than
five cards in your hand, you may receive additional
cards, provided no action has been taken by the first
player to act (unless that action occurs before the
deal is completed). However, the dealer position may
still receive a missing fifth card, even if action
has taken place. If action has been taken, you are
entitled on the draw to receive the number of cards
necessary to complete a five-card hand.
12. You may change the number of cards you wish to
draw, provided:
(a) No card has been dealt off the deck in response
to your request (including the burncard).
(b) No player has acted, in either the betting or
indicating the number of cards to be drawn, based
on the number of cards you have requested.
13. If you are asked how many cards you drew by another
active player, you are obligated to respond until
there has been action after the draw, and the dealer
is also obligated to respond. Once there is any action
after the draw, you are no longer obliged to respond
and the dealer cannot respond.
14. Rapping the table in turn constitutes either a
pass or the declaration of a pat hand that does not
want to draw any cards, depending on the situation.
15. Cards speak (cards read for themselves). However,
you are not allowed to claim a better hand than you
hold. (Example: If a player calls an "8",
that player must produce at least an "8"
low or better to win. But if a player erroneously
calls the second card incorrectly, such as "8-6"
when actually holding an 8-7, no penalty applies.)
If you miscall your hand and cause another player
to foul his or her hand, your hand is dead. If both
hands remain intact, the best hand wins. If a miscalled
hand occurs in a multi-handed pot, the miscalled hand
is dead, and the best remaining hand wins the pot.
For your protection, always hold your hand until you
see your opponent's cards.
16. Any player spreading a hand with a pair in it
must announce "pair" or risk losing the
pot if it causes another player to foul a hand. If
two or more hands remain intact, the best hand wins.
Ace-to-Five
Lowball
In ace-to-five lowball, the best hand is any 5-4-3-2-A.
Straights and flushes do not count against your hand.
1. If a joker is used, it becomes the lowest card
not present in your hand. The joker is assumed to
be in use unless the contrary is posted.
2. In limit play, check-raise is not permitted (unless
the players are alerted that it is allowed).
3. In limit ace-to-five lowball, before the draw,
an exposed card of seven or under must be taken, and
an exposed card higher than a seven must be replaced
after the deal has been completed. This first exposed
card is used as the burn card. [See "Section
16 – Explanations," discussion #8, for more information
on this rule.]
4. In limit play, the "sevens rule" is assumed
to be in use (the players should be alerted if it
is not) If you check a seven or better and it is the
best hand, all action after the draw is void, and
you cannot win any money on any subsequent bets. You
are still eligible to win whatever existed in the
pot before the draw if you have the best hand. If
you check a seven or better and the hand is beaten,
you lose the pot and any additional calls you make.
If there is an all-in bet after the draw that is less
than half a bet, a seven or better may just call and
win that bet. However, if another
player overcalls this short bet and loses, the person
who overcalls receives the bet back. If the seven
or better completes to a full bet, this fulfills all
obligations.
Deuce-to-seven
Lowball
In deuce-to-seven lowball (sometimes known as Kansas
City lowball), in most respects, the worst conventional
poker hand wins. Straights and flushes count against
you, crippling the value of a hand. The ace is used
only as a high card. Therefore, the best hand is 7-5-4-3-2,
not all of the same suit. The hand 5-4-3-2-A is not
considered to be a straight, but an ace-5 high, so
it beats other ace-high hands and pairs, but loses
to king-high. A pair of aces is the highest pair,
so it loses to any other pair. The rules for deuce-to-seven
lowball are the same as those for ace-to-five lowball,
except for the following differences:
1. The best hand is 7-5-4-3-2 of at least two different
suits. Straights and flushes count against you, and
aces are considered high only.
2. Before the draw, an exposed card of 7, 5, 4, 3,
or, 2 must be taken. Any other exposed card must be
replaced (including a 6).
3. Check-raise is allowed on any hand after the draw,
and a seven or better is not required to bet.
No
Limit and Pot Limit Lowball
1. All the rules for no-limit and pot-limit poker
(see Section 14 - No-limit and Pot-limit) apply to
no-limit and pot-limit lowball. All other lowball
rules apply, except as noted.
2. A player is not entitled to know that an opponent
does not hold the best possible hand, so these rules
for exposed cards before the draw apply:
(a) In ace-to-five lowball, a player must take an
exposed card of A, 2, 3, 4, or 5, and any other card
must be replaced.
(b) In deuce-to-seven lowball, the player must take
an exposed card of 2, 3, 4, 5, or 7, and any other
card including a 6 must be replaced.
3. After the draw, any exposed card must be replaced.
4. After the draw, a player may check any hand without
penalty (The sevens rule is not used).
5. Check-raise is allowed.
Draw
Poker Rules
There
are two betting rounds, one before the draw and one
after the draw. The game is played with a button and
an ante. Players in turn may check, open for the minimum,
or open with a raise. After the first betting round
the players have the opportunity to draw new cards
to replace the ones they discard. Action after the
draw starts with the opener, or next player proceeding
clockwise if the opener has folded. The betting limit
after the draw is twice the amount of the betting
limit before the draw. Some draw high games allow
a player to open on anything; others require the opener
to have a pair of jacks or better.
Rules
for Draw High
1. A maximum of a bet and four raises is permitted
in multi-handed pots. [See Section 16 – Explanations,
discussion #6, for more information on this rule.]
2. Check-raise is permitted both before and after
the draw.
3. Any card that is exposed by the dealer before the
draw must be kept.
4. Five cards constitute a playing hand. Less than
five cards for a player (other than the button) before
action has been taken is a misdeal. If action has
been taken, a player with fewer than five cards may
draw the number of cards necessary to complete a five-card
hand. The button may receive the fifth card even if
action has taken place. More or fewer than five cards
after the draw constitutes a fouled hand.
A
player may draw up to four consecutive cards. If a
player wishes to draw five new cards, four are dealt
right away, and the fifth card after everyone else
has drawn. If the last player wishes to draw five
new cards, four are dealt right away, and a card is
burned before the player receives a fifth card. [See
"Section 16 – Explanations," discussion
#9, for more information about this rule.]
6. You may change the number of cards you wish to
draw, provided:
(a) No cards have been dealt off the deck in response
to your request (including the burn card).
(b) No player has acted, in either the betting or
indicating the number of cards to be drawn, based
on the number of cards you have requested.
7. If you are asked how many cards you drew by another
active player, you are obligated to respond until
there has been action after the draw, and the dealer
is also obligated to respond. Once there is any action
after the draw, you are no longer obliged to respond
and the dealer cannot respond.
8. On the draw, an exposed card cannot be taken. The
draw is completed to each player in order, and then
the exposed card is replaced.
9. Rapping the table in turn constitutes either a
pass or the declaration of a pat hand that does not
want to draw any cards, depending on the situation.
A player who indicates a pat hand by rapping the table,
not knowing the pot has been raised, may still play
his or her hand.
10. You may not change your seat between hands when
there are multiple antes or forfeited money in the
pot.
11. You have the right to pay the ante (whether single
or multiple) at any time and receive a hand, unless
there is any additional money in the pot that has
been forfeited during a hand in which you were not
involved.
12. If the pot has been declared open by an all-in
player playing for just the antes, all callers must
come in for the full opening bet.
13. If you have only a full ante and no other chips
on the table, you may play for just the antes. If
no one opens and there is another ante, you may still
play for that part of the antes that you have matched,
without putting in any more money.
Jacks-or-Better
1. A pair of jacks or better is required to open the
pot. If no player opens the pot, the button moves
forward and each player must ante again, unless the
limit of antes has been reached for that particular
game. (Most games allow three consecutive deals before
anteing stops.)
2. If the opener should show false openers before
the draw, any other active player has the opportunity
to declare the pot opened. However, any player who
originally passed openers is not eligible to declare
the pot open. The false opener has a dead hand and
the opening bet stays in the pot. Any other bet placed
in the pot by the opener may be withdrawn, provided
the action before the draw is not completed. If no
other player declares the pot open, all bets are returned
except the opener's first bet. The first bet and antes
will remain in the pot, and all players who were involved
in that hand are entitled to play the next hand after
anteing again.
3. Any player who has legally declared the pot opened
must prove openers in order to win the pot.
4. In all cases, the pot will play (even if the opener
shows or declares a fouled hand) if there has been
a raise, two or more players call the opening bet,
or all action is completed before the draw.
5. Even if you are all in for just the ante (or part
of the ante), you may declare the pot open if you
have openers. If you are all in and falsely declare
the pot open, you will lose the ante money and may
not continue to play on any subsequent deals until
a winner is determined. Even if you buy in again,
you must wait until the pot has been legally opened
and someone else has won it before you can resume
playing.
6. Once action has been completed before the draw,
the opener may not withdraw any bets, whether or not
the hand contains openers.
7. An opener may be allowed to retrieve a discarded
hand to prove openers, at management's discretion.
8. Any player may request that the opener retain the
opening hand and show it after the winner of the pot
has been determined.
9. You may split openers, but you must declare that
you are splitting and place all discards under a chip
to be exposed by the dealer after the completion of
the hand.
If you declare that you are splitting openers, but
it is determined that you could not possibly have
had openers when your final hand is compared with
your discards, you will lose the pot.
10. You are not splitting openers if you retain openers.
If you begin with the ace, joker, king, queen of spades,
and the ten of clubs, you are not splitting if you
throw the ten of clubs away. You are breaking a straight
to draw to a royal flush, and in doing so, you have
retained openers (ace-joker for two aces).
11. After the draw, if you call the opener's bet and
cannot beat openers, you will not get your bet back.
(You have received information about opener's hand
that is not free.)
The
Joker
1. The players will be alerted as to whether the joker
is in use.
2. The joker may be used only as an ace, or to complete
a straight, flush, or straight flush.
(Thus it is not a completely wild card.)
3. If a joker is used to make a flush, it will be
the highest card of the flush not present in the hand.
4. Five aces is the best possible hand (four aces
and joker).